Website powered by

Marilith

This was work done while managing outsourcing for Neverwinter Online. I provided feedback on all stages of the pipeline including high poly, low poly, texturing, and skinning. This character also required feedback on both rigging and animation. I did hands on work when it was more efficient to do so, including a substantial amount of texting and material work upon integrating the assets into the game engine. I also updated the hair textures and hair cards on this character with XGen during the intake process.