I am an experienced CG character artist specializing in real-time 3D assets. With seven plus years of experience working on six shipped video game titles, I have worked on characters in a wide range of art styles and technical specifications.
In addition to asset creation, I also have experience in creating both technical and stylistic art documentation, character pipeline development, and outsource management. I am dedicated and passionate about researching and learning new technical processes and collaborating across different departments in order to push the quality and scope of what can be achieved in character art for games.
Please feel free to contact me with any questions or potential opportunities.