This was work done while managing outsourcing for Magic Legends. I provided feedback on all stages of the pipeline including high poly, low poly, texturing, and skinning. I did hands on work when it was more efficient to do so, including a substantial amount of texting and material work upon integrating the assets into the game engine.
I did an updated sculpt and authored the textures for the Kruin Outlaw to match the project's updated art style and quality bar.